Search Unity

ContentUpdateScript.GatherModifiedEntries *not* made public in 1.2.2?

Discussion in 'Addressables' started by MFG-jkhoo, Sep 11, 2019.

  1. MFG-jkhoo

    MFG-jkhoo

    Joined:
    Jul 15, 2016
    Posts:
    4
    According to the the 1.2.2 Release notes:
    https://docs.unity3d.com/Packages/com.unity.addressables@1.2/changelog/CHANGELOG.html

    But looking at the source, it's still internal?

    Code (CSharp):
    1.         /// <summary>
    2.         /// Get all modified addressable asset entries in groups that have BundledAssetGroupSchema and ContentUpdateGroupSchema with static content enabled.
    3.         /// </summary>
    4.         /// <param name="settings">Addressable asset settings.</param>
    5.         /// <param name="cacheDataPath">The cache data path.</param>
    6.         /// <returns>A list of all modified entries (list is empty if there are none); null if failed to load cache data.</returns>
    7.         //temporarily switched back to internal for 1.1.x releases.  Will be public in 1.2+
    8.         //public static List<AddressableAssetEntry> GatherModifiedEntries(AddressableAssetSettings settings, string cacheDataPath)
    9.         internal static List<AddressableAssetEntry> GatherModifiedEntries(AddressableAssetSettings settings, string cacheDataPath)
     
  2. unity_bill

    unity_bill

    Unity Technologies

    Joined:
    Apr 11, 2017
    Posts:
    913
    wow, we had hidden it for a moment in a PR that slipped through. We'll get this fixed asap.
     
    MFG-jkhoo likes this.