Addressables version : 1.18.13 (tried with 1.18.11 as well) Unity version : 2020.3.11f1 I've first made a addressables build, uploaded the remote bundles to a server. Everything is working fine. Then I've made some changes to one of the remote bundles. When making a 'Update previous build' it recognises the made changes as it should, so that is working allright. But it goes wrong in the local bundles, which aren't changed. But when doing a 'Check for content update restrictions' it says a lot of files that are in local bundles are changed, see this screenshot : It includes presets (which I believe should be excluded) and shader and textures. Those textures are part of an atlas. I'm not applying changes, make a 'Update previous build' and then (of course) get a lot of errors : This is how the local bundles look like : I know 100% I've NOT changed on of those local files. I don't know why the addressables are marking them as changed? We are working with GitHub, maybe meta files are changed for some reason? Or the fact that the presets are included? Any clue what is happening? It is impossible to make proper content update builds now.. Thanks in advance!