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Content Update not updating on Android

Discussion in 'Addressables' started by ramoslan, Jun 21, 2019.

  1. ramoslan

    ramoslan

    Joined:
    Sep 25, 2018
    Posts:
    2
    I've downloaded the sample project for addressable asset and working on BasicReference to try it out. I already build a player content and hosted it on an azure blob storage with different directory (https://xxx.blob.core.windows.net/root/[BuildTarget]/Bundles for bundles and https://xxx.blob.core.windows.net/root/[BuildTarget]/Catalogs for update catalogs) and marked all my groups as Static Content.
    I build the project on android device and it works fine.

    After that I made a change of material on the prefab cube from default to green, and then Prepare for Content Build. The cube appears on the popup. Then I Build for Content Build and copy the assetbundle and catalogs on blob storage.

    I try to open again the android app hoping it will detect my changes on the bundle on blob storage but the android app still uses the cache bundle.

    I used Unity 2018.3.14f and Addressables 1.1.4
    I uploaded the screenshot of my static group and content update group.

    Thank you!
     

    Attached Files:

  2. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    Does it work if you don't have it as static? Generally remote things wouldn't be, though there are reasons to make them so. Just curious as that will help us track this down.
     
  3. ramoslan

    ramoslan

    Joined:
    Sep 25, 2018
    Posts:
    2
    Hi @unity_bill,

    It work when i build the bundle as non-static. My workflow as of now is to tick-on the static content flag before the Prepare for Content Update so that my changes will be included and then return to non-static before Build for Content Update. Maybe I doing it a wrong way, but still it works for me.

    Does this really the official workflow for update content?