Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  4. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Constructor for Class Vector3 ?

Discussion in 'Scripting' started by unity_mB3zz5Z9Fm0eZA, Sep 16, 2018 at 7:10 PM.

  1. unity_mB3zz5Z9Fm0eZA

    unity_mB3zz5Z9Fm0eZA

    Joined:
    Aug 15, 2018
    Posts:
    10
    Hi. How make constructor in Start (in GameManager) for Class with Vectors3 ?

    Code (CSharp):
    1.  
    2. public class Vectors {
    3.  
    4.     public Vector3[,] poleVectoru = {
    5.          { new Vector3(-0.46f, 0f, 0f), new Vector3(-0.46f, -0.305f, 0f), new Vector3(-0.46f, -0.61f, 0f), new Vector3(0f, 0f, 0f) },
    6.         { new Vector3(-0.46f, +0.305f, 0f), new Vector3(-0.46f, 0f, 0f), new Vector3(-0.46f, -0.305f, 0f), new Vector3(0f, 0f, 0f) },
    7.         { new Vector3(-0.46f, +0.61f, 0f), new Vector3(-0.46f, +0.305f, 0f), new Vector3(-0.46f, 0f, 0f), new Vector3(0f, 0f, 0f) },
    8.     };
    9.  
    10. }

    And how delete my old Thread here or to be marked as solved ?
    Thanks Mirek
     
  2. wtrebella

    wtrebella

    Joined:
    Mar 18, 2013
    Posts:
    33
    Code (CSharp):
    1. void Start()
    2. {
    3.     Vectors v = new Vectors();
    4. }