Hi all, We'd like your feedback on a new Animation feature that adds constraints to Unity. Following are 3 videos showcasing the feature: Video showing a use of animating parameters on Constraints Video showing the "Zero" workflow (snapping of the source to the target) Video showing the "Activate" workflow (preserving the offset between the source and the target) This feature adds support for importing constraints from Maya and Motionbuilder via FBX, as well as the ability to create constraints directly inside the Unity Editor. Position, rotation and scale constraints are currently available, unlocking new animation and rigging possibilities right from Unity without requiring custom MonoBehaviours. Aim and parent constraints are planned, but not yet implemented. To accelerate workflow, two action buttons can be used anytime: The Activate button activates a constraint while maintaining the relative offset of the transformation of the target from the source(s). (automatically populating the offset parameters with the appropriate values) The Zero button will snap the target object transformation to the source(s). (effectively putting “0” in offset parameters) You can download an experimental build to try it yourself: Mac Version: Constraints_ExperimentalBuild_Mac.tar.gz Download Windows Version: Constraints_ExperimentalBuild_Win.zip Download Please let us know what you think!