Sometimes just starting Unity causes "Reload Script Assemblies" to start, and never finish. Right now as I'm typing this it says "Reload Script Assemblies (busy for 17:00)...". I just installed Unity last night, 2020.2.3f1. The "Reload Script Assemblies" problem was noticed the very first time I ran it. I clicked "Play" on the default empty canvas and it started "Reload Script Assemblies" before I even changed anything, I had to end it in task manager. Today, I updated to 2020.2.4f1. Made a new project, added a script that changes text when a key is pressed, but didn't even have to hit "Play" for it to "Reload Script Assemblies" and hang. Attached is an image showing task manager as well as the Unity interface. What do I have to do to get this program to work? My pc specs if you want them: (All components are default) Ryzen 7 3700x 2x8gb 3600 cl16 ram AMD RX 5700 GPU And Unity is installed on (and projects are located on): WD Black NVMe M2 2280 1TB SSD What I have tried so far: Restarting computer Uninstalling/Reinstalling Updating Unity Changing install location, as well as project save location. Monodevelop - Visual studio(problem persists in both) Also, when Unity does work, and allow me to make a single change, it still "Reload Script Assemblies" after every change I make. Whether it's in visual studio, or in Unity itself. Add Gameobject - 30 seconds of "Reload Script Assemblies" Change size of Gameobject - 30 seconds of "Reload Script Assemblies" Literally do anything - 30 seconds of "Reload Script Assemblies" But as I said in the title >50% of the time, "Reload Script Assemblies" makes Unity Stop Responding. I can't even save my scene fast enough to not lose what I'm doing because "Reload Script Assemblies" starts so fast after changing anything. Please help I'm adding a Poll as well to see if this is a frequent occurrence for many users or just me since I have been unable to find any information about this except from a post from 2 years ago which got 0 replies.