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Constant crashes , CheckDisalowAllocation.

Discussion in '2018.1 Beta' started by descenderdante, Feb 23, 2018.

  1. descenderdante

    descenderdante

    Joined:
    Sep 3, 2009
    Posts:
    218
    So I know this was a issue with past versions of Unity. But it's first time happen to us. Specific prefabs , or scenes or actions will always crash the editor. Any way to fix those prefabs ,etc? or should we just revert back to 2017
     

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  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    Unity should never crash, thus I would submit a bug-report following the advice given in this document. This allows Unity Technologies to use your project to reproduce the issue and test their fix against.

    If you just revert to an older version, they might not have enough or perhaps no information on this bug. Which in turn might cause that this issue appears in every newer Unity build (with your project). If this issue is important to you, definitely submit a bug-report. It costs you a bit of time to submit the report, but everyone will benefit from it.

    UT normally asks us to post the bug-report Case number, once you receive the confirmation email, in the forum thread, so they can pick up your report faster.
     
    Lurking-Ninja likes this.
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    As Peter already said, submitting a bug report with reproduction steps and a minimal reproduction project is the best way to assure that issues will be processed. Otherwise it's hard or even impossible to determine what's going on.

    In this case this will not be necessary since we've already identified the issue via the error message you posted. We have it already logged in our system and are looking into it. It seems to be related to materials, so you could try to disable the problematic ones until we have fixed this issue.
     
    Last edited: Feb 27, 2018