Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

constant changes and deprecation etc...

Discussion in 'Game Design' started by malosal, Mar 20, 2020.

  1. malosal

    malosal

    Joined:
    Jun 22, 2013
    Posts:
    151
    When the newer versions started coming out post unity 4 with all the different setups and project type options given at the beginning before starting a new project I didn't really contemplate leaving unity. However every time I try to come back and buy new asset store items I always get stuck simply trying to fix errors. This occurs so frequently for me I couldn't find the time to list the number of packages that go wrong and give errors. For me, in earlier days I didn't want to try other engines but I've found myself forced to do so and have been using UE4 ever since. I'm a bit surprised that not as many people are suffering from these types of issues or at least are not reporting these types of things, so I'm figuring maybe its just me. So I want to ask how other users are getting around this issue. Perhaps I'm missing something. Suggestions and comments would be appreciated on how to get things going without having to constantly try to fix errors I don't understand. I could go on but I think you guys get the point. Please let me know how you all are able to finish your projects without pulling out your hair. Thanks.
     
  2. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,469
    Very simple I can't
     
  3. malosal

    malosal

    Joined:
    Jun 22, 2013
    Posts:
    151
    I'm sorry , do you mean that are stuck also? If so, other users, please give me some help and constructive feedback. I want to make this work. I don't want to use another engine!! Maybe I'm not smart enough, so if anyone can help generally give some simplified helpful points that would be wonderful, every little bit will help!
     
  4. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,124
    We learn to live with it. Two very important lessons you will learn if you don't just quit as soon as it gets difficult. One, you learn not to rely on the asset store any more than you have to. While very helpful it's something of a newbie trap. Two, you learn not to upgrade the engine as soon as a new release is available unless you have a sound reason to do so.

    Epic Games is very slow to make sweeping changes and when they do they tend to hold them back for many releases at a time. Unity somewhat did this with DOTS and the SRP where only the core functionality for them was released but it didn't do anything because it was separate from everything else.

    Unreal Engine 4 is somewhat unique too. It was in development for more than a decade by a very experienced developer who took as much time as he needed to guarantee that the engine would be able to bend any way it needed when the time came for changes to be made.

    Earlier releases of Unreal Engine were nothing like the current release, and very little made it into the current release that I am aware of. They abandoned just about everything of Unreal Engine 3 making it necessary to learn Unreal Engine 4 from scratch.

    You don't need to be smart. You need to be passionate and determined. You can't just give up as soon as you start running into errors because you will run into errors. Truthfully the vast majority of them are very minor. MonoBehaviour scripting hasn't changed in a major way since it came out. Removal of quick property accessors was the worst of it.
     
    Last edited: Mar 21, 2020
    angrypenguin likes this.
  5. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    Just solve one problem at a time and keep going.

    If your project is going for weeks without seeing any meaningful progress, probably you have bitten off too much. Do something more simple next time.
     
    tylerguitar75, Ryiah and angrypenguin like this.
  6. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    The different choices when you create the project just set some default settings for the project, which you can change at any time. Don't get hung up on the choices.

    Is there a specific reason why you're continually switching editor versions? I generally get asset store items for a specific project, and I don't do much changing of editor versions once the project is about halfway done. Only at that point to pick up some bug fix.

    My main project is on 2018.2.21 for example, and will likely stay there indefinitely. If I create a new project now it will be on a newer editor version, but I see no reason to change my previous project. It is pretty typical to have multiple editor versions installed at the same time for this reason. Older editor versions for finishing up or maintaining older projects, and newer versions for new projects you're starting.
     
    Ryiah likes this.