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Consolidated Setup for Quest Development in Unity

Discussion in 'AR/VR (XR) Discussion' started by Brad-Newman, Jun 18, 2019.

  1. Brad-Newman

    Brad-Newman

    Joined:
    Feb 7, 2013
    Posts:
    185
    While setting up a recent Unity project for Quest I had to comb through various separate Oculus docs, so I created a blog post that consolidates the setup process so you can get going quickly: https://www.bradleynewman.io/consolidated-setup-for-quest-dev

    If you see any errors or omissions, please let me know!

    One setting that I'm not 100% sure about is the "Disable Depth and Stencil" option, I think your supposed to disable it. But if anyone knows for sure, please let me know. The Oculus docs are inconsistent:
     
  2. TheGabmeister

    TheGabmeister

    Joined:
    Jun 4, 2015
    Posts:
    10
    Thank you for this. Planning to work on Quest in the upcoming weeks.
     
  3. Am33r007

    Am33r007

    Joined:
    Mar 11, 2019
    Posts:
    19
    Thank you. Well-written
     
  4. Hypertectonic

    Hypertectonic

    Joined:
    Dec 16, 2016
    Posts:
    75
    Thank you for this! Learning mobile VR is gonna be quite an optimization challenge coming from desktop...
     
  5. sisermann

    sisermann

    Joined:
    Jun 27, 2013
    Posts:
    25
    Very cool! Thanks a lot.
     
  6. Taran3D

    Taran3D

    Joined:
    Jun 13, 2013
    Posts:
    4
    Thank you very much for this - extremely useful