hi! is it possible to deactivate "write to console.log" (maybe a flag in unity_preferences) 1 gb unity_log_file is somewhat oversized note: i dont switch off the computer, i set to sleep_mode when im not working
Yeah, I do have the same question about the log files. Just checked the size and it more that 1 gig! For me as the developer logging is nice source of info, but what about the players who does not care? Game sends alot RPC calls and they are all logged there, I guess thats why the web-player version runs much slower than a simple win-app build.
What happens if you choose "Strip Debug Symbols" in the Build Settings? Otherwise you could create a simple class to replace Unity's Debug. Something like: Code (csharp): class Debug2 { public var debugEnabled = true; public function Log (message) { if (debugEnabled) { Debug.Log(message); } } That should work nicely and you could add different message types to selectively log some messages that might help bug tracking.
That has nothing to do with logging...debug symbols are what you use with Shark to do profiling. --Eric
But the strange thing is that web-player logs all RPC calls automatically. For example in our game host receives and sends huge amount of RPC calls - the log file becomes enormously big and the host start to lag alot. Is there any way to disable that kind of logging?