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Console Game Development Design and Where to Start

Discussion in 'General Discussion' started by triLight, Oct 15, 2014.

?

What's the hardest part of development?

  1. Alpha Stages (codebase)

    25.0%
  2. Debugging and Testing

    50.0%
  3. Pre-Production and Planning

    50.0%
  4. Team Management and Communication

    25.0%
  5. Advertisement and Funding

    25.0%
  6. Version Control and Asset Management

    0 vote(s)
    0.0%
  7. Other

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. triLight

    triLight

    Joined:
    May 7, 2014
    Posts:
    30
    proj.plan.fw.png
    I am thinking of creating a game for both the Wii U* (via eShop) and PC/Mac/Linux platforms (via Steam). I was wondering what would I need to help allow and increase the success rate of such a project. I plan to make another post in the Collaboration section on this but I'd like to hear some information, especially from those who've developed for consoles in the past. I do have a Game Design Document (GDD) created and I could allow a few to see what I've done inside it and I want to know what I can do to get better. Thanks in advance.

    *If enough money is raised through KickStarter, $18,000 to be specific.