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Question Consistent material shading between multiple skinned meshes

Discussion in 'General Graphics' started by ikazrima, Sep 7, 2021.

  1. ikazrima

    ikazrima

    Joined:
    Feb 11, 2014
    Posts:
    319
    I've a modular character system that is separated by body parts (head, neck, body, etc).
    Each part uses different materials.

    The shading between the meshes are not consistent at the seams.

    I've tried recalculating the normals at import with every possible combinations, still no dice.
    How do I fix this? (without combining the meshes in Blender)

    HDRP Lit (SSS)
    upload_2021-9-7_11-53-50.png

    HDRP Unlit
    upload_2021-9-7_12-6-20.png
     

    Attached Files: