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Considering cloud build, is it for me?

Discussion in 'Getting Started' started by kenseehart, Apr 10, 2021.

  1. kenseehart

    kenseehart

    Joined:
    Apr 10, 2021
    Posts:
    1
    I'm an individual developer, developing a game on the side, so the whole Team thing seems a bit overkill. However, the cloud build looks like it may be worth it, if it does what I hope it will do.

    When building locally, I notice a number of missing features from Unity out of the box:
    - Create an production ready installers for Windows, Mac, Android, etc.
    - Launch all target builds, instead of manually one at a time
    - Deploy ready to go installers on my download site, suitable for end users.
    - Deploy ready to go installers on stores like Apple and Android Play.

    Questions:
    1. Does Cloud Build do all this?
    2. Are there decent alternatives to Cloud Build?
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,350