Hello. sometimes, when I invoke MasterServer.RequestHostList(); I get the following error in the editor console: Code (csharp): ConnectionTester is unable to connect to the facilitator, test finished. If I instantly re-invoke the RequestHostList method it connects and works fine, but since it only appears in the console, I am unable to give the player feedback of what´s going on. Is there a way to catch it from the script so that I can re-invoke the request? Is there a status of the request I can poll, different to the actual MasterServer.PollHostList()?