Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

ConnectionTester is unable to connect to the facilitator

Discussion in 'Multiplayer' started by alejobrainz, Apr 14, 2009.

  1. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    288
    Hello. sometimes, when I invoke MasterServer.RequestHostList(); I get the following error in the editor console:

    Code (csharp):
    1. ConnectionTester is unable to connect to the facilitator, test finished.
    If I instantly re-invoke the RequestHostList method it connects and works fine, but since it only appears in the console, I am unable to give the player feedback of what´s going on.

    Is there a way to catch it from the script so that I can re-invoke the request? Is there a status of the request I can poll, different to the actual MasterServer.PollHostList()?