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ConnectionTester is unable to connect to the facilitator

Discussion in 'Multiplayer' started by alejobrainz, Apr 14, 2009.

  1. alejobrainz


    Sep 10, 2005
    Hello. sometimes, when I invoke MasterServer.RequestHostList(); I get the following error in the editor console:

    Code (csharp):
    1. ConnectionTester is unable to connect to the facilitator, test finished.
    If I instantly re-invoke the RequestHostList method it connects and works fine, but since it only appears in the console, I am unable to give the player feedback of what´s going on.

    Is there a way to catch it from the script so that I can re-invoke the request? Is there a status of the request I can poll, different to the actual MasterServer.PollHostList()?