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Connecting Unity to a Flash server

Discussion in 'Multiplayer' started by David, Feb 6, 2008.

  1. David

    David

    Joined:
    Feb 6, 2008
    Posts:
    2
    Hello,

    I am currently researching solutions for a client who needs to develop different multiplayer games in both Flash and Unity in order to share common back-end components (ie. game lobby, chat, etc.).

    My plan would be to port the client API of a Flash multiuser server to Unity. Is it something that is feasible by a 3rd party like me? Is it possible to develop a custom client using the Network class (or something else in Unity)?

    I saw the documentation for the Network class and I was wondering whether this was already bound to an existing protocol or if it was simply a network socket where we can send and receive pretty much what we want.

    Unity is not something I have hand on experience with so please be indulgent if I'm asking for something completely obvious ;-)

    Thanks a lot
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
  3. David

    David

    Joined:
    Feb 6, 2008
    Posts:
    2
    Great, that is exactly what I was looking for.
    Thank you very much!