Hello, I encountered the bug that makes it almost impossible to use VFX Graph in normal way in my project. When there is graph used as subgraph and if there is anything connected to Output Particle XYZ block, it will make this graph compile forever. I reported this bug and described reproduction steps in Case 1354637. Someone from Unity, would it be possible to investigate this bug and releasing hotfix as fast as possible? It blocks a lot of subgraphs in my project and it's nearly impossible to work with them in current state.