My team is trying to decide whether to use Unreal or Unity for our next multiplayer game. Currently there's no easy-to-use solution for authoritative server-client multiplayer in Unity, so Unreal seems more attractive. However, the rest of Unity's features and ease-of-use are appealing, and the new Connected Games framework seems to be perfect if it delivers everything it promises. At one point the Connected Games framework was slated to be released in late 2018, however it's already late 2018 and the latest blog (https://blogs.unity3d.com/2018/09/12/multiplayer-connected-games-first-steps-forward/) doesn't seem to point towards nearing completion. It seems likely that the full framework will be pushed to 2019. Is this the case? A realistic timeline and status updates would help developers make informed decisions.