Search Unity

  1. Check out the Unite LA keynote for updates on the Visual Effect Editor, the FPS Sample, ECS, Unity for Film and more! Watch it now!
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Connected Games Progress/Release Date Update?

Discussion in 'Connected Games' started by Limnage, Sep 15, 2018.

  1. Limnage

    Limnage

    Joined:
    Sep 12, 2013
    Posts:
    3
    My team is trying to decide whether to use Unreal or Unity for our next multiplayer game. Currently there's no easy-to-use solution for authoritative server-client multiplayer in Unity, so Unreal seems more attractive. However, the rest of Unity's features and ease-of-use are appealing, and the new Connected Games framework seems to be perfect if it delivers everything it promises.

    At one point the Connected Games framework was slated to be released in late 2018, however it's already late 2018 and the latest blog (https://blogs.unity3d.com/2018/09/12/multiplayer-connected-games-first-steps-forward/) doesn't seem to point towards nearing completion.

    It seems likely that the full framework will be pushed to 2019. Is this the case? A realistic timeline and status updates would help developers make informed decisions.
     
  2. g_a_p

    g_a_p

    Joined:
    Mar 16, 2015
    Posts:
    49
    You may want to take a look at SmartFoxServer: it's a fully authoritative server, with pluggable server-side game logic.