Hey, I am using a shader to transform the vertice positions. Now as you can see in the image on the left side when I create a normal Sphere or Cube with Pro Builder and apply the shader to it the edges are not connected to each other. If I use a normal Unity Sphere it works perfectly, if I use a normal Unity cube it has the same problem. But I need the Pro Builder tool for defining the amount of faces anyway, so that does not matter. When I use the smoothing tool from Pro Builder (Shown on the right side of the image) it somehow connects the vertice normals to one and the shader is applied correctly, but I don't want the sphere to be smoothed. I just want the edges connected and keep the "flat low poly" style. Now does anyone have a clue how to connect the edges/vertice normals or whatever I have to do to make this work?