Hi all, I have noticed a behaviour that I found confusing and am wondering whether it's working as intended. I have an AssetPostprocessor implementing class which at some point calls physicsShape.FitToEnabledRenderMeshes(); on a PhysicsShape of an axle which is the parent of two wheels. This causes the box PhysicsShape to encompass also the child wheels (see image). This is the axle's PhysicsShape component: But when I click and apply "Fit To Enabled Render Meshes" in the component editor above, the PhysicsShape axle is correctly fit to the axle. To me, this seems inconsistent, but maybe it's somehow intended to work this way…? Happy for any pointers, thanks in advance!