I am trying to build addressable assets from script using this code: Code (CSharp): private static void BuildAddressableAssets(BuildPlayerOptions options) { var settings = AddressableAssetSettingsDefaultObject.Settings; if (settings == null) { return; } var context = new AddressablesBuildDataBuilderContext( settings, options.targetGroup, options.target, false, false, settings.PlayerBuildVersion ); settings.ActivePlayerDataBuilder.BuildData<AddressableAssetBuildResult>(context); } and I receive this compiler error: Assets/Plugins/UnityPurchasing/generated/AppleTangle.cs(16,20): error CS0103: The name `Obfuscator' does not exist in the current context Assets/Plugins/UnityPurchasing/generated/GooglePlayTangle.cs(16,20): error CS0103: The name `Obfuscator' does not exist in the current context Assets/Plugins/UnityPurchasing/generated/UnityChannelTangle.cs(16,20): error CS0103: The name `Obfuscator' does not exist in the current context I am using: Unity 2018.2.16f1 Addressable Assets 0.48 In App Purchasing 2.0.3
Thanks for reporting this. I've opened a ticket for us to fully test the compatibility with IAP. -Bill