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Confirm button of InputSystemUIInputModule only invokes one time the event of on click button

Discussion in 'Input System' started by SergiRegi, Oct 28, 2019.

  1. SergiRegi

    SergiRegi

    Joined:
    Apr 11, 2016
    Posts:
    10
    Hi
    I don't know if I'm doing something wrong but
    I have the Script InputSystemUIInputModule with a custom Action Asset Assigned.
    That I intent to work with menu with sub-menus system that I hide and show a canvasgruop depends on button I press.
    When I press For Example Button "new game" the canvas hides and appears othe canvas.
    So I can move with keyboards keys between different buttons of menu that’s works welll.
    The Reference Input Asset named Move works well.
    But the submit reference of Action Input only fires event associated with selected button one time.
    So for Example I click on New Game Button the screen hides and shows the new screen and I can move the between buttons of new screen with keys but the submit event not works anymore.

    I don't know if you understand me or if I explained well.

    Sorry for my English.
    Sergi.
     
  2. Rene-Damm

    Rene-Damm

    Joined:
    Sep 15, 2012
    Posts:
    1,779
    That sounds funky. Could you file a ticket with the Unity bug reporter?
     
  3. SergiRegi

    SergiRegi

    Joined:
    Apr 11, 2016
    Posts:
    10
    Hi Thanks
    Only one Question
    I have wwise Pliugin attatched to project
    I need to send the wwise project with the unity project when I send the report bug?
     
  4. Schubkraft

    Schubkraft

    Unity Technologies

    Joined:
    Dec 3, 2012
    Posts:
    1,074
    If the input repo also works without that plugin you can leave it out.
    If not maybe you try creating a quick specific repro project? Thanks!