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Configuring a joint

Discussion in 'Physics' started by Compressed, Dec 6, 2014.

  1. Compressed

    Compressed

    Joined:
    Sep 20, 2014
    Posts:
    59
    Hello,
    i am unsuccessfully trying to create a joint with will work like this:
    - it has no rotation limit, it can rotate to all directions and all around
    - stays fixed in place (so the "hinges" don't get pulled apart).

    To be more specific, let's say i have one sphere which has the fixed part of the joint (the sphere is fixed in space) on it and another sphere which is the moving part of the joint. This moving sphere can rotate around the fixed part of the joint in any direction. But the moving sphere always stays in place (so it can't be stretched like for example spring joint). So it's basically like a hinge joint with no limits, but it can be also rotated to all sides.

    Hopefully, my explanation isn't too S***ty.

    Thanks for any advice.
     
  2. gamedevelopingboy

    gamedevelopingboy

    Joined:
    Jul 9, 2014
    Posts:
    8
    XMotion, YMotion, ZMotion all on 'Locked'
    angularXMotion, angularYMotion, angularZMotion all set to 'Free'
    try like this. It may help to achive.