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“Configuration Saver Tool” (V 0.1) : Copy and Paste in PlayMode and XML save.

Discussion in 'Assets and Asset Store' started by golgauth, Apr 11, 2011.

  1. golgauth

    golgauth

    Joined:
    Sep 11, 2009
    Posts:
    21
    A “Configuration Saver Tool” (V 0.1) : A way to Copy Paste in PlayMode and to save Components as XML files.

    This is the very first release of a package for Components parameters saving purpose on Unity

    This package comes in two main parts :

    (1) A “Transform” Copy / Paste tool

    This tool (“CopyTransformInspector”) allows to copy and paste “Transform” properties by three different ways and is functional and most useful in PlayMode.
    Copy and Paste :
    - From an object to itself
    - From one object to any other
    - From N objects to themselves
    - From a reference object to N others



    (2) A “MonoBehaviour” configuration Backing/Manipulation tool

    This tool is designed to smartly Save/Load MonoBehaviour’s configurations to XML file(s) or between GameObjects.
    A Copy / Paste feature is also available and fully functional in PlayMode.



    More details on Klakos’s WebSite : Klakos.com


    You can also get the Usage Manual : ConfigSaverManual.pdf

    Download (.unitypackage) available there : ConfigSaver.unitypackage

    Hope this tool will be useful. Feel free to post any feedback.

    Thanks.
     
    Last edited: May 15, 2011
  2. defjr

    defjr

    Joined:
    Apr 27, 2009
    Posts:
    436
    Transform Copy/Paste! Thanks, this will get a ton of use just for that. :)
     
  3. golgauth

    golgauth

    Joined:
    Sep 11, 2009
    Posts:
    21
    Well, I've been looking for this feature a long time and decided to implement it by myself. It is so frustrating to make changes to your scene and discover, a few seconds later, that you were in PlayMode...
     
  4. alewinn

    alewinn

    Joined:
    Nov 8, 2009
    Posts:
    185
    Bump!
    Anyone interested in testing it?
     
  5. dutterback

    dutterback

    Joined:
    May 9, 2011
    Posts:
    1
    Thanks for making this great tool! Simple, yet comes in handy!
     
  6. golgauth

    golgauth

    Joined:
    Sep 11, 2009
    Posts:
    21
    Thanks for the feedback and happy that this is usefull to you.
     
  7. God-at-play

    God-at-play

    Joined:
    Nov 3, 2006
    Posts:
    330
    Hey thanks for this! This helps to get around the prefabs-in-prefabs limitation by saving script properties and then loading them on the nested prefabs you want to update. Still a pain, but not nearly as much as it would be without this. :)