Is there a way to use a configurable joint to allow an object to move up and down or forward and backward but not rotate? Thanks Randy
http://unity3d.com/support/documentation/ScriptReference/ConfigurableJoint-angularXMotion.html http://unity3d.com/support/documentation/ScriptReference/ConfigurableJoint-angularYMotion.html http://unity3d.com/support/documentation/ScriptReference/ConfigurableJoint-angularZMotion.html
Yes, this is possible. The configurable joint is a bit tricky to learn, but once you understand the relationships between properties, it's very easy and useful! This page explains it all: http://unity3d.com/support/documentation/Components/class-ConfigurableJoint.html If you have think of anything to be added to that page, let me know and I'll add it!