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configurable joint rope works! Only movement is static +tiny test package

Discussion in 'Physics' started by Rensoburro_Taki, Feb 24, 2019.

  1. Rensoburro_Taki

    Rensoburro_Taki

    Joined:
    Sep 2, 2011
    Posts:
    274

    Hi Volks!

    I have my rope now, but how can the robe take over the movement/velocity/rotation values of its origin/parent?

    I created a tiny package, that consists nothing more than a FBX rope with bones and a prefab, with my "weird"? setting. If I rotate the parent the rope is bending & swinging correctly. But when I move the object in play mode, via maus in editor view, the chain doesn't get its parent velocity and nothing happens.

    What have I done wrong? Also, the rope should not twist in its Y-axis (mesh!), that's why I have locked this particular axis on each bone.

    Hope that someone can tell me what I have done wrong! =)

    Thanks in advance!


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    Last edited: Mar 4, 2019