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configurable joint on mobile

Discussion in 'Physics' started by enhawk, Aug 12, 2019.

  1. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    I have a drawer like object that I can grab and pull, it works 100% fine on PC (with platform set to iOS) in editor run mode.

    When I deploy the exact same scene to iOS, and grab, the joint isn't constrained at all. Limits seem to be available (it'll stop moving at the specified distance) but the drawer is freely movable in all directions.

    Is this a known issue?

    I'm using a fixed joint on the same object to enable the grab.