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Configurable Joint angular limits gizmo

Discussion in 'Physics' started by JonTheCoder, Mar 16, 2019.

  1. JonTheCoder

    JonTheCoder

    Joined:
    Dec 19, 2017
    Posts:
    13
    I can't for the life of me get the gizmo to show up when I click Edit Joint Angular Limits on the Configurable Joint component. I'm using Unity 2018.3.8f1

    It should look like this:



    But I only get a black and orange arrow indicating the Axis and Secondary Axis. The only topic I found said to change the motion to limited and put in a min max limit to make it show up, but that doesn't work. :(
     
  2. nimSony

    nimSony

    Joined:
    Jan 16, 2013
    Posts:
    1
    I've been having this issue since Unity2018, I'm currently on Unity 2019.1.7f1, the newest version as of writing this reply.
    I actually Uninstalled all my Unity installs and installed this version clean and I still have no Handle/Gizmos showing up when I select Edit Joint Angular Limits.
    I'm having trouble finding any information but I'm going to be putting this on the Bug Tracker if I don't find anything on it.
     
  3. ifisch

    ifisch

    Joined:
    Jul 15, 2012
    Posts:
    28
    This was broken for me until I reset my Editor Layout to "Default". Then it finally started appearing. Incredibly frustrating!!
     
    RunSwimFly likes this.
  4. RunSwimFly

    RunSwimFly

    Joined:
    Mar 2, 2011
    Posts:
    30
    Thank you so much! I'd tried every other suggestion I'd read online and given up. I'd actually resorted to going to a back up project where the gizmo still appeared, visualising the changes I needed and then implementing them blind in my current project.