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Assets [Concept stage][2d enemies behaviors asset]

Discussion in 'Works In Progress - Archive' started by BohdanKo, Dec 31, 2020.

  1. BohdanKo

    BohdanKo

    Joined:
    Apr 28, 2017
    Posts:
    11
    [Asset in Concept Stage]
    Hello!
    My name is Bohdan. I am programmer conceptualizing the idea of game asset.

    I want to talk with you about this idea, please share with me your thoughts, it is really important (at least for me).

    A bit of preamble:
    I found an article https://www.gamedev.net/tutorials/g...-retro-games-build-a-bad-guy-work-shop-r4738/. There are a bunch of cool ideas for enemies (or their behaviors) in 2D games.
    There are 3 categories of behaviors: Movement, Qualities, Possibilities. You can take one behavior from each category and combine them.

    And I am asking myself a question: what if i make realization of these behaviors, customizable, as Unity asset. What do you think about this idea?) Bcs I don't remember anything like that. However, if you know, tell me, ok?