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Concept Car - Case Study

Discussion in 'Made With Unity' started by olligrimm, Feb 21, 2008.

  1. olligrimm

    olligrimm

    Joined:
    Feb 21, 2008
    Posts:
    5
    Hi all, we just added Unity to our portfolio and created this little case study on a car. The main approach was to get it running on every system and browser. What do you think? We just love the idea of having realtime animated content available on the net!

    Cheers,

    Olli

    P.S.: check out at www.rayd.de/car
    Move the car with the arrows-keys and open/close
    the doors by clicking on it. Or press O/C to open/close.. Enjoy!
     

    Attached Files:

  2. drJones

    drJones

    Joined:
    Oct 19, 2005
    Posts:
    1,351
    VERY nice : )

    sounds like this is for display and not realtime gameplay, but of course the usual question i'm always curious about, how many polys?

    (also i'm wondering are you using unity's default shaders or did you make your own? very well done)
     
  3. Alpha-Loup

    Alpha-Loup

    Joined:
    Jun 23, 2006
    Posts:
    797
    Stunning work!

    I really like how you defined the different materials.
    The model itself is also awesome.

    Keep going!

    Frank
     
  4. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
    :eek: Double Wow!
     
  5. olligrimm

    olligrimm

    Joined:
    Feb 21, 2008
    Posts:
    5
    Hi guys,

    thanks for the reply.. The model itself has about 200K Polys. The scenery is build completely in Cinema4D with baked shadows and lighting. We used the default Unity shaders but rearranged them a little.. At the moment we still have troubles writing fully compatible shaders for DirectX and OpenGL. But, well, never give up !! We started with imported animations for the doors, but came very soon to the conclusion, that scripted animations were way better to control..

    regards from munich,

    Olli
     
  6. forestjohnson

    forestjohnson

    Joined:
    Oct 1, 2005
    Posts:
    1,370
    How does the camera control work? It seems jittery here, enough that it somewhat degrades the experience. Are you multiplying by delta time in the right places? Is it running in Update? You should be lerping more for a smoother feel.

    Also, I noticed some oddness when hloding two keys and then releasing one.

    Nice car :)
     
  7. Predster

    Predster

    Joined:
    Sep 11, 2007
    Posts:
    145
    Yeah, the camera seems quite jittery! How is it moving? On some sort of track?
     
  8. zambezi

    zambezi

    Joined:
    Feb 12, 2008
    Posts:
    40
    Yes you are right, the Cam script is only a modyfied version of the orbitcam script. At the moment I try to apply a smoothDampAngle script, this seems to be the right way but it`s not finished yet. I let you know.
    Moritz