Hey all! I want to implement a computer screen in my game. I have a model of a screen and I want to be able to display text on it according to what the user types. How could I achieve that? Thanks in advance!
you could maybe find a way to modify the texture? or you could try using a 3d text object? those are the best answers i have....
3D Text could work but if I am not mistaken it is always rendered, even if it is behind other objects so I will have trouble using it. Modifying the texture seems hard. Any easier way?
I was going to suggest banging out one of the GUI elements and spread it over the screen surface but this will only work for a front view only it will look odd from an angle, modifying a material would be the way I'd go about it.
Render to texture isn't for rendering a camera view to a texture? How could I use this for a monitor? Thanks Eric! This could actually work now!
Do you mean the in-game monitor resolution, or the resolution of the actual build? The first is pretty small, a surface about a 2,1,1 scaled cube in unity. The second is user defined...