Search Unity

Question Compute mesh deformation, without dots animation

Discussion in 'Physics for ECS' started by QuebecDev, Dec 24, 2021.

  1. QuebecDev

    QuebecDev

    Joined:
    May 9, 2020
    Posts:
    37
    Hi,

    With a game object, I can move a character bone (for example: stretch the head in "Y") and the mesh will deform.

    but with entities, if I manually modify the translation of a bone in runtime there will be no visual change to the mesh, Why? do I have to call for some deformation Update?

    I have Dots Animation installed and I am able to make my character run. (But my goal is to modify a bone without using dots animation)
     
    Last edited: Dec 24, 2021
  2. QuebecDev

    QuebecDev

    Joined:
    May 9, 2020
    Posts:
    37
    Oops I have posted my thread on the wrong topic. how to change?
     
  3. QuebecDev

    QuebecDev

    Joined:
    May 9, 2020
    Posts:
    37
    I have re-created this thread in animation... this thread can be deleted