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Bug Compositor Tool + Camera Space UI

Discussion in 'High Definition Render Pipeline' started by Soaryn, Aug 24, 2020.

  1. Soaryn

    Soaryn

    Joined:
    Apr 17, 2015
    Posts:
    328
    I had posted this in the beta graphics sub-forum, ultimately I think this may have, however, gotten lost in an ever prevalent issue of, there are too many "HDRP" subforums.

    Using the new Compositor tool, utilizing UI is non-supported.

    Camera Space UI was the endeavored use case; however the UI elements don't display.
    World Space UI Shows up in editor, but not in Build.


    Current Use case:
    3 Cameras.
    - 1 Camera for background scene components that should receive post processing.
    - 1 Camera for external Capture card sources to not be post processed, but should still render the bloom overlay from the "stacked" camera composite.
    - 1 Camera for foreground scene based objects and rendering that should receive post process. (Note, bloom fx on this camera should overlay onto the non post processed camera)

    Current Problems:
    - UI is non-supported
    - Tone mapping affects regions that are alpha-ed
    - Non-UI related, it would seem dealing with 3 camera based layers break down at times with an entire layer flickering.

    Used versions:
    -Unity 2020.2.0a21
    -HDRP 10.0.0-preview.27

    Original forum thread in the beta section: https://forum.unity.com/threads/hdrp-compositor-tool-ui.947721/
     
  2. Shaunyowns

    Shaunyowns

    Joined:
    Nov 4, 2019
    Posts:
    328
    Sorry for the delay @Soaryn, I'll push this over for you.