Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2022.2 beta is now available for testing. To find out what's new, have a look at our 2022.2 feature highlights.
    Dismiss Notice
Dismiss Notice
Submit bug reports tagged with #Beta2022Win_Unity when you encounter unknown issues while testing the 2022.2 betas for a chance to win a year of Unity Pro. For more information, have a look at our Beta Sweepstakes Announcement.

[Composite Collider] SetActive doesn't activate collider

Discussion in '2D Experimental Preview' started by maximelore, Sep 30, 2016.

  1. maximelore

    maximelore

    Joined:
    Sep 16, 2016
    Posts:
    5
    I have a tilemap with a wall layer that has a composite collider.
    When the tilemap is simply active, there is no problem.
    However when the tilemap object is set inactive and then re-set as active later, everything is active except the collisions.
    I'm not 100% sure that it's link to the collider itself, as I think a saw this behavior on order colliders, but the composite collider is the one I can reproduce every time.
     
unityunity