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Bug [Composite Collider] SetActive doesn't activate collider

Discussion in '2D Experimental Preview' started by maximelore, Sep 30, 2016.

  1. maximelore


    Sep 16, 2016
    I have a tilemap with a wall layer that has a composite collider.
    When the tilemap is simply active, there is no problem.
    However when the tilemap object is set inactive and then re-set as active later, everything is active except the collisions.
    I'm not 100% sure that it's link to the collider itself, as I think a saw this behavior on order colliders, but the composite collider is the one I can reproduce every time.