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Composite Collider 2D Generation Error

Discussion in '2D' started by MousePods, May 22, 2020.

  1. MousePods

    MousePods

    Joined:
    Jul 19, 2012
    Posts:
    759
    Hi,

    I tried submitting this issue via the bug reporter, but it seems like it still doesn't work.

    When you place a long row of tiles on a Tilemap with their collider type set to grid, the composite collider 2D, when set to polygon type, will not generate its collider properly. This only happens when you have several columns of tiles connected to the single row.

    I have a project that has two scenes that demonstrates this problem. I know the above description doesn't explain it well, at all.

    When you open the project, just look for the 3D text. The Collider Off scene has the issue and Collider Fixed scene has a temporary fix.

    Thanks!
     

    Attached Files:

  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Hi, we'll take a look at this, thanks!
     
  3. MousePods

    MousePods

    Joined:
    Jul 19, 2012
    Posts:
    759
    Thank you!

    I forgot to mention I am using 2019.3.12.
     
    Last edited: May 26, 2020
  4. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Hi, it looks like a bug in the Unity Editor. We'll check it out and update here when its fixed. Thanks!
     
  5. anosance

    anosance

    Joined:
    May 13, 2020
    Posts:
    1
    Did it get fixed?
     
  6. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Sorry, we are still looking into this!