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Complying with Mono's MIT Licenses (and other licenses?)

Discussion in 'Editor & General Support' started by mrtenda, Jan 10, 2020.

  1. mrtenda

    mrtenda

    Joined:
    Jun 6, 2017
    Posts:
    73
    According to Mono's website, the Mono runtime is licensed under the MIT License: https://www.mono-project.com/news/2016/03/31/mono-relicensed-mit/

    My understanding of the MIT License is that if you use code licensed under it in a piece of software, you have to include the MIT License's copyright and license notices along with your distributed binaries.

    Has Unity ever provided guidance on if this is the case with Unity games that use Mono as the scripting backend? And if so, is there any official guidance on what exact notice(s) we need to include with such games in order to comply with any license requirements? And are there other pieces of software besides Mono that Unity includes with our game that may have similar requirements?
     
    Last edited: Jan 10, 2020