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Complex vs multiple simple mesh performance

Discussion in 'Android' started by dead4sure, Jun 5, 2011.

  1. dead4sure

    dead4sure

    Joined:
    Apr 28, 2011
    Posts:
    10
    Hi guys,

    I was just wondering if anyone could help me out a little with meshes and their impact on performance?

    The particular object i'm working on atm is a cog that interacts with other cogs using physics. So imagine the complex mesh is a cylinder with 20 sides and 10 of those side have been extruded to make a simple cog. Would that involve more cpu time than say 10 boxes that have been arranged to fill the same area?

    I understand that I could just script the rotation but i'm curious about how meshes affect performance.

    Thanks for any advice and help! :)

    EDIT: here's a pic to illustrate. The cog has an extrude in the centre in this image.

     
    Last edited: Jun 5, 2011