Search Unity

Completely Real Time Global Illumination Using Light Propagations

Discussion in 'Assets and Asset Store' started by brilliantgames, Oct 24, 2014.

  1. angelodelvecchio

    angelodelvecchio

    Joined:
    Nov 15, 2012
    Posts:
    170
    Hi dear developer! can you please share any ETA expectative ? this is killing me ! unity3d really needs your solution !

    Many thanks
     
  2. Zeblote

    Zeblote

    Joined:
    Feb 8, 2013
    Posts:
    1,102
    Actually does "below the horizon" mean that as long as my camera is facing down at an angle it will work completely?
     
  3. RockSPb

    RockSPb

    Joined:
    Feb 6, 2015
    Posts:
    112
    Looks greate!
    So is it possable to compute this shadows in scene when I add procedural gometry in realtime (maybe whis some freeze)?
     
  4. RockSPb

    RockSPb

    Joined:
    Feb 6, 2015
    Posts:
    112
    Maybe you would like to add shader forge implementation for your specific ligthing and specular in future?
     
  5. brilliantgames

    brilliantgames

    Joined:
    Jan 7, 2012
    Posts:
    1,937
    jason-fisher likes this.