Hi everyone I am doing a psychological research that requires me to present the visual stimulus on both Oculus Rift and HTC Vive. I am using Unity to build to experiment program, but to avoid any confounding, I have to disable position tracking. What I mean is that I am trying to treat the headset as a simple 3D display (pretend that I stick two images in front of it) that no head movement will be tracked (the position and rotation of the camera will always be 0,0,0). Could someone point me to which script I should modify to achieve this goal? Thanks a lot.