Hi, I'm having a hard time getting lightmaps to look even remotely decent. The lighting is completely scattered but seems to repeat where the mesh repeats. The baked light map. I assume it has something to do with the generated lightmap UVs. I can't use the normal "checkbox" way of generating the UVs because the meshes are generated and saved directly to file, so I use Unwrapping.GenerateSecondaryUVSet. I can't seem to interpret the UV Charts to know if it looks wrong. It would help if I knew what a correct UV Chart looked like. I'm also using LOD Groups, and not sure if that will cause problems as well. Anyone have an idea what is wrong?