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Compiling Editor Extension with Burst into DLL ?

Discussion in 'Burst' started by CityGen3D, Jan 22, 2019.

  1. CityGen3D

    CityGen3D

    Joined:
    Nov 23, 2012
    Posts:
    681
    Hi,

    I currently build my Editor Extension project in Visual Studio as a DLL before dropping it into my Unity project (and subsequently exporting the DLL with everything else as a Unity Package).

    Is it possible to compile jobified code into a DLL in Visual Studio using Burst, or can it only be done from source code by Unity in the Editor?