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Compiler error after renaming component.

Discussion in 'Project Tiny' started by SorneBachse, Dec 12, 2018.

  1. SorneBachse

    SorneBachse

    Joined:
    Dec 27, 2012
    Posts:
    57
    Hey guys.

    Been enjoying this UTiny so far, but running into some issues. After i renamed one of my components, it broke the project. I can no longer build and play in a browser and Visual Studio has a lot of red squiggly lines when trying to access ut.

    Code (CSharp):
    1. Exception: Tiny: fs.js:646
    2.   return binding.open(pathModule._makeLong(path), stringToFlags(flags), mode);
    3.                  ^
    4. Error: ENOENT: no such file or directory, open 'D:\_UnityProjects\UTiny_Playground\FirstProject\First_Project\Tiny\Dist\runtimedll\RuntimeStripped.d.ts'
    5.     at Object.fs.openSync (fs.js:646:18)
    6.     at Object.fs.openSync (pkg/prelude/bootstrap.js:483:32)
    7.     at Object.fs.readFileSync (fs.js:551:33)
    8.     at Object.fs.readFileSync (pkg/prelude/bootstrap.js:679:36)
    9.     at allInputs.forEach.file (C:\snapshot\manager\tscompile\index.js:309:46)
    10.     at Array.forEach (<anonymous>)
    11.     at Object.run (C:\snapshot\manager\tscompile\index.js:308:19)
    12.     at Object.<anonymous> (C:\snapshot\manager\index.js:47:6)
    13.     at Module._compile (pkg/prelude/bootstrap.js:1252:22)
    14.     at Object.Module._extensions..js (module.js:661:10)
    15.  
    16. Unity.Tiny.TinyShell.RunInShell (System.String command, Unity.Tiny.ShellProcessArgs args) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Utility/TinyShell.cs:217)
    17. Unity.Tiny.TinyShell.RunTool (System.String name, System.String[] args) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Utility/TinyShell.cs:71)
    18. Unity.Tiny.TinyBuildUtilities.CompileTypeScript (System.IO.FileInfo tsConfigFile, System.IO.FileInfo outMetadataFile) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyBuildUtilities.cs:397)
    19. Unity.Tiny.TinyScriptingManager.CompileScripts (Unity.Tiny.TinyBuildOptions buildOptions) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Context/TinyScriptingManager.cs:58)
    20. Unity.Tiny.TinyBuildUtilities.CompileScripts (Unity.Tiny.TinyBuildOptions buildOptions) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyBuildUtilities.cs:430)
    21. Unity.Tiny.TinyBuildUtilities.CompileScripts () (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyBuildUtilities.cs:423)
    22. Unity.Tiny.TinyEditorApplication.LoadContext (Unity.Tiny.TinyEditorContext context, System.Boolean isChanged) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Windows/TinyEditorApplication.cs:936)
    23. Unity.Tiny.TinyEditorApplication.LoadTemp (Unity.Tiny.ContextUsage usage) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Windows/TinyEditorApplication.cs:859)
    24. Unity.Tiny.TinyEditorApplication+<>c.<Update>b__32_0 () (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Windows/TinyEditorApplication.cs:140)
    25. UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:209)
    26.  
    And when I press "Update Runtime" :
    Code (CSharp):
    1. UnauthorizedAccessException: Access to the path 'D:\_UnityProjects\UTiny_Playground\FirstProject\First_Project\Tiny\Tools\manager\TinyToolsManager-win.exe' is denied.
    2. System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
    3. System.IO.FileInfo.Delete () (at <ac823e2bb42b41bda67924a45a0173c3>:0)
    4. Unity.Tiny.TinyBuildUtilities.PurgeDirectory (System.IO.DirectoryInfo dir) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyBuildUtilities.cs:511)
    5. Unity.Tiny.TinyBuildUtilities.PurgeDirectory (System.IO.DirectoryInfo dir) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyBuildUtilities.cs:507)
    6. Unity.Tiny.TinyBuildUtilities.PurgeDirectory (System.IO.DirectoryInfo dir) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyBuildUtilities.cs:507)
    7. Unity.Tiny.TinyRuntimeInstaller.Install (System.Boolean force, System.Boolean silent) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyRuntimeInstaller.cs:344)
    8. Unity.Tiny.TinyRuntimeInstaller.InstallRuntimeMenuItem () (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyRuntimeInstaller.cs:383)
    9.  
     
  2. SorneBachse

    SorneBachse

    Joined:
    Dec 27, 2012
    Posts:
    57
    Hm, okay so a solution seems to be to re-import UTiny from the package manager. Still, would be nice to be able to rename your components :)