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compile unity shader

Discussion in 'Android' started by michael_unity988, Aug 18, 2019.

  1. michael_unity988

    michael_unity988

    Joined:
    Aug 30, 2018
    Posts:
    9
    After added "#define of SHADER_API_VULKAN" can't compile unity shader../
    someone know why?


    #define SHADER_API_VULKAN
    //#define SHADER_API_GLCORE
    //#define UNITY_COMPILER_HLSLCC
    /*#undef SHADER_API_MOBILE
    #undef SHADER_API_METAL
    #undef SHADER_API_VULKAN
    #undef SHADER_API_GLES3*/
    #define SHADER_TARGET 50
    #define UNITY_PBS_USE_BRDF1
    //#pragma target 5.0
    //#define UNITY_PBS_USE_BRDF3
    //#define SHADER_API_GLCORE
    /*#define fixed float
    #define fixed2 float2
    #define fixed3 float3
    #define fixed4 float4
    #define fixed4x4 float4x4
    #define fixed3x3 float3x3
    #define fixed2x2 float2x2
    #define half float
    #define half2 float2
    #define half3 float3
    #define half4 float4
    #define half2x2 float2x2
    #define half3x3 float3x3
    #define half4x4 float4x4
    */
    // michael's fix
    /*#define half min16float
    #define half2 min16float2
    #define half3 min16float3
    #define half4 min16float4
    #define half2x2 min16float2x2
    #define half3x3 min16float3x3
    #define half4x4 min16float4x4
    */
    #include "Header.hlsli"
    /*half main() : SV_TARGET
    {
    half4 zhopa = half4(0.0f, 0.0f, 1.0f, 1.0f);
    half res = ShadeSH9(zhopa);
    return res;
    //return float4(1.0f, 1.0f, 1.0f, 1.0f);
    }*/
    struct ps_in {
    half4 text0: TEXCOORD0;
    half4 text1: TEXCOORD1;
    half4 text2: TEXCOORD2;
    half4 text3: TEXCOORD3;
    };
    /*
    min16float4 BRDF1_Unity_PBS(min16float3 diffColor, min16float3 specColor, min16float oneMinusReflectivity, min16float smoothness,
    float3 normal, float3 viewDir,
    UnityLight light, UnityIndirect gi)
    */
    cbuffer zhopa
    {
    UnityLight light;
    UnityIndirect gi;
    };
    half4 main(ps_in In) : SV_TARGET
    {
    //half4 zhopa = half4(0.0f, 0.0f, 1.0f, 1.0f);
    //half4 res = BRDF1_Unity_PBS(In.text0.rgb, In.text1.rgb, In.text0.a, In.text1.a, In.text2.rgb, In.text3.rgb, light, gi);
    half4 res = UNITY_BRDF_PBS(In.text0.rgb, In.text1.rgb, In.text0.a, In.text1.a, In.text2.rgb, In.text3.rgb, light, gi);
    return res;
    //return float4(1.0f, 1.0f, 1.0f, 1.0f);
    }
     
  2. michael_unity988

    michael_unity988

    Joined:
    Aug 30, 2018
    Posts:
    9
    1>C:\Users\user\Downloads\unityShader\CGIncludes\UnityShaderVariables.cginc(119,11-28): error X3650: 'unity_4LightAtten0': global variables cannot use the 'half' type in ps_5_0. To treat this variable as a float, use the backwards compatibility flag.
    1>
     
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