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Compilation errors in WebGL

Discussion in 'WebGL' started by SNTdev, Apr 11, 2018.

  1. SNTdev

    SNTdev

    Joined:
    Mar 27, 2017
    Posts:
    8
    SOLVED

    As Marco-Trivellato pointed out(Thanks again!), the compilation was failing because the project path contained non-ASCII characters, the folder name containing the project was, literally "DISEÑO DE JUEGOS"

    Other platforms like Android weren't affected

    My Unity version is 2017.3.0f3 and i'm using Windows 10 64bits
     
    Last edited: Apr 23, 2018
  2. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    could you post the entire editor.log?
    are you able to build an empty project?
     
  3. SNTdev

    SNTdev

    Joined:
    Mar 27, 2017
    Posts:
    8
    Sure, here's Editor.log

    I'm using Fungus and i can build a simple project(ex. button + message) with this system in WebGL with no problems at all, in fact some time ago i was able to build my project in WebGL
     
  4. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    It might be failing because the project path contains non-ASCII characters.
     
  5. SNTdev

    SNTdev

    Joined:
    Mar 27, 2017
    Posts:
    8
    You're right, i just changed the folder name removing the "Ñ" and problem solved

    I've been trying to solve it for so long... Thank you so much

    I hope Unity implements in the future some kind of warning