I have: texture1 on uv0 texture2 on uv1 Right now they are just added together, but I need to do some magic here. I would like to do a comparison to say if the underlying uv0 is u < .5 and v > .5 then draw texture2 on uv1. Can anybody give me a push here? I really only know enough to fumble through it. Thanks! First Attempt:
Actually this one works: a slight change from the split. I remembered something from a video about uvs splitting weird, but it was not the solution here.