I'm thinking about try to put together some form of community VR template based only on Unity's native XR features, no 3rd party assets or SDK's. The idea is it keeps things simpler (in theory) and is forward thinking as Unity continue to grow the XR features built in to it. Bear in mind I'm no expert with Unity or VR so would appreciate any help on this, I'll setup a github repo once I have something that might be useful. Might be a while but maybe we can solve a few of the issues / best practises ourselves this way? ** EDIT I removed my pre-ramble about UE4, not sure it was relevant here and also now I've spent some more time taking a step back and solving the VR issues I had with Unity I'm really enjoying stuff and surpassed where I am with UE4 by quite a margin but thats probably because I already knew Unity to a minor degree.