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Community Asset Idea!

Discussion in 'Works In Progress - Archive' started by keenanwoodall, Jul 19, 2014.

  1. keenanwoodall

    keenanwoodall

    Joined:
    May 30, 2014
    Posts:
    595
    PLEASE COMMENT and tell me what you think. If it's a terrible idea, type me up a brutal, soul-crushing comment! :) I wanna know what YOU guys think!

    So I've been working on an asset for myself that comes with a few tools that are helpful. I really want to make this asset bigger! If you're interested or don't understand the point of this, keep reading! :)

    The asset (currently) is called Cool Tools, and it's a work in progress asset. The cool thing is that it will always be a work in progress asset. Its a tool I originally created for myself, and I'm always tweaking and adding features to it. Once on the asset store (if people like it) I hope it will be treated like a community project. If you have an idea or want to collaborate on making a feature, email me or leave a comment! This asset could end up being like an asset version of Blender. It would constantly getting better and getting more features. People could pitch in ideas and code/models.

    I'm not the best programmer, but I have ideas! I'm not the best modeler, but I have ideas. I think this asset could grow into something really big that would help out tons of people!
    ---------------------------------------------------------------------------------------------------------------------------------------------
    ------------Current Tools------------
    --Transform to Zero Button
    You can zero out the position and rotation of whatever object you have selected in the editor. Its not a huge workflow stream liner by any means, but it its helpful.

    --Folder Creator--
    Also I have a folder creator tool that creates all the folders you need at the beginning of a project. That really helps with organization.

    --Mesh Value Checker
    At the click of a button, depending on what object you have selected, the console will tell you how many triangles and vertices your object's mesh has!

    --PRIMITIVE CREATOR--
    The biggest feature is the Primitive Creator. Its pretty much just a huge extension of Unity's built in primitives. I'm working on getting a good editor window working for it, and I do have one, but I prefer to create the objects through the menu.
    Current Primitives:
    Box
    Buckyhedron
    Capsule-Sliced
    Claw
    Cone
    Cone-RoundedBase
    Cone-Cliced
    Cube-5x5Beveled
    Cube-Twisted
    Cylinder-Beveled
    Cylinder-Fillet
    Disc-Formula
    Dodecahedron
    DoorWay
    Egg
    HalfPipe
    Icosahedron
    Icosahedron-TripleBevel
    IcosaSphere-Bevel
    IcosaSphere-Extrude
    IcosaSphere-NegativeExtrude
    Landscape1
    Landscape2
    Landscape3
    Landscape4
    Landscape5
    Landscape6
    LowPolyPlane
    Octahedron
    OilTank
    OilTank-Sliced
    Planetoid
    Puddle
    Pyramid
    RoundedCube1
    RoundedCube2
    RoundedCube3
    Sphere-MatrixExtrude
    Spring-Thick
    Spring-thin
    Stair
    Tetrahedron
    Torus
    Torus-Beveled
    Tube
    Wall
    CoolToolsMenuEx1.png CoolToolsMenuEx2.png
     
    Last edited: Jul 19, 2014
  2. nongaming

    nongaming

    Joined:
    Apr 30, 2014
    Posts:
    6
    thats pretty interesting. right now ive been using a collection of primitives as a cone of vision for an ai. would be nice to use these primitives to simplify that mass of triggers if that would be possible with this.
     
  3. randomperson42

    randomperson42

    Joined:
    Jun 29, 2013
    Posts:
    974
    Hmmm... a community-made asset pack.
    *steals idea and runs*
     
    keenanwoodall and SememeS like this.
  4. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,936
    keenanwoodall likes this.
  5. keenanwoodall

    keenanwoodall

    Joined:
    May 30, 2014
    Posts:
    595
  6. keenanwoodall

    keenanwoodall

    Joined:
    May 30, 2014
    Posts:
    595
    I've added the functionality! It's a bit different (the buttons are above the transform stuff rather than next to their corresponding Vector field) but it works fine!
     
  7. keenanwoodall

    keenanwoodall

    Joined:
    May 30, 2014
    Posts:
    595
    NEW UPDATE!
    -Improved GUI for the custom Transform Component buttons (the ones that return position, or rotation, or scale)
    -New button (for all you OCD people, myself included) that turns all of the selected object's Transform values (position, rotation, and scale) into whole numbers, or ints. It a nice tool to keep everything neat and clean :)
    CoolToolsTransformButtons1.png