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Communication with Unity Server

Discussion in 'Multiplayer' started by atmuc, Apr 11, 2016.

  1. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,125
    i made a Windows Standalone build and i run it as server. i need to communicate with this server to get room, connections counts. i use .net web application to communicate with this server. it is easy to communicate when both endpoints are unet parts like unet server, unet client, unet host. what are the alternatives to communicate with unet server? wcf server? socket listener?
     
  2. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,125
    no idea? is this correct part of this forum for this question?
     
  3. farlenkov

    farlenkov

    Joined:
    Mar 28, 2014
    Posts:
    17
    I have same task to solve in near future. I see at least 3 options:
    1) push data from Unity Server to web app directly thru http-requests (looks like best option)
    2) push data from Unity Server to web app thru Redis (good if you have more than 1 web app instance)
    3) open HttpServer on Unity Server and pull data thru it
     
  4. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,125
    i am using mobile clients (ios and android devices)