I want to use Unity Transport for my two applications as way of communication. The Android(client) will just send data when button clicked to my Windows(server) application. While testing in two editor everything seems to work really well. But when I build to Android device, the connection is not working. Please tell me if this is possible to achieve using Unity Transport version 1.3.0. For reference I am just using this exact sample for testing. Any input would be really a great help!