Search Unity

CommandInvokationFailure: Gradle build failed.

Discussion in 'Editor & General Support' started by Sanivel, Apr 7, 2021.

  1. Sanivel

    Sanivel

    Joined:
    Oct 6, 2020
    Posts:
    1
    Hi,
    Since I'm havinge this error for four month, I tried everything.
    I've changed JDK file but nothing works for me.

    Please help me...


    CommandInvokationFailure: Gradle build failed.
    /Library/Java/JavaVirtualMachines/jdk1.8.0_281.jdk/Contents/Home/bin/java -classpath "/Users/jade/Documents/Unity/2019.4.22f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    FAILURE: Build completed with 2 failures.

    1: Task failed with an exception.
    -----------
    * What went wrong:
    Could not create service of type ExecutionHistoryStore using ExecutionServices.createExecutionHistoryStore().
    > Timeout waiting to lock execution history cache (/Volumes/Jade/Unity/EscapeRoom/Temp/gradleOut/.gradle/5.1.1/executionHistory). It is currently in use by another Gradle instance.
    Owner PID: unknown
    Our PID: 55399
    Owner Operation: unknown
    Our operation:
    Lock file: /Volumes/Jade/Unity/EscapeRoom/Temp/gradleOut/.gradle/5.1.1/executionHistory/executionHistory.lock

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

    2: Task failed with an exception.
    -----------
    * What went wrong:
    Could not create service of type ExecutionHistoryStore using ExecutionServices.createExecutionHistoryStore().
    > Timeout waiting to lock execution history cache (/Volumes/Jade/Unity/EscapeRoom/Temp/gradleOut/.gradle/5.1.1/executionHistory). It is currently in use by another Gradle instance.
    Owner PID: unknown
    Our PID: 55399
    Owner Operation: unknown
    Our operation:
    Lock file: /Volumes/Jade/Unity/EscapeRoom/Temp/gradleOut/.gradle/5.1.1/executionHistory/executionHistory.lock

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

    * Get more help at https://help.gradle.org

    BUILD FAILED in 4m 13s
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details
    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:353)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)