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CommandInvokationFailure: Android Asset Packaging Tool failed.

Discussion in 'Android' started by jakeyade, Nov 21, 2018.

  1. jakeyade

    jakeyade

    Joined:
    Oct 17, 2018
    Posts:
    2
    Please help!

    I keep getting this error message when I try to build my app.

    All the files on this list are between 2 MB - 2.91MB. But it seems that none of the files are compressing. Are the files just too large? Could the issue be in the formatting? Why doesn't android like these video files?

    aside: I could build to PC without issue, the problem only occurs when trying to build via android.

    Code (CSharp):
    1. CommandInvokationFailure: Android Asset Packaging Tool failed.
    2. C:\Users\jacob\AppData\Local\Android\sdk\build-tools\27.0.3\aapt.exe package -v -f -F rawobb.ap_ -A rawobb -0 "" --ignore-assets "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
    3. stderr[
    4.       Unable to add 'rawobb\12-2-5_1.mp4': Zip add failed (-2147483648)
    5. ERROR: unable to process assets while packaging 'rawobb.ap_'
    6. ERROR: packaging of 'rawobb.ap_' failed
    7. ]
    8. stdout[
    9. Found 15 custom asset files in rawobb
    10. Configurations:
    11. (default)
    12. Files:
    13.   assets\12-1-1_1.mp4
    14.     Src: () rawobb\12-1-1_1.mp4
    15.   assets\12-1-2_1.mp4
    16.     Src: () rawobb\12-1-2_1.mp4
    17.   assets\12-1-3_1.mp4
    18.     Src: () rawobb\12-1-3_1.mp4
    19.   assets\12-1-4_1.mp4
    20.     Src: () rawobb\12-1-4_1.mp4
    21.   assets\12-1-5_1.mp4
    22.     Src: () rawobb\12-1-5_1.mp4
    23.   assets\12-2-1_1.mp4
    24.     Src: () rawobb\12-2-1_1.mp4
    25.   assets\12-2-2_1.mp4
    26.     Src: () rawobb\12-2-2_1.mp4
    27.   assets\12-2-3_1.mp4
    28.     Src: () rawobb\12-2-3_1.mp4
    29.   assets\12-2-4_1.mp4
    30.     Src: () rawobb\12-2-4_1.mp4
    31.   assets\12-2-5_1.mp4
    32.     Src: () rawobb\12-2-5_1.mp4
    33.   assets\12-3-1_1.mp4
    34.     Src: () rawobb\12-3-1_1.mp4
    35.   assets\12-3-2_1.mp4
    36.     Src: () rawobb\12-3-2_1.mp4
    37.   assets\12-3-3_1.mp4
    38.     Src: () rawobb\12-3-3_1.mp4
    39.   assets\12-3-4_1.mp4
    40.     Src: () rawobb\12-3-4_1.mp4
    41.   assets\12-3-5_1.mp4
    42.     Src: () rawobb\12-3-5_1.mp4
    43. Resource Dirs:
    44. Creating 'rawobb.ap_'
    45. Writing all files...
    46.       'assets/12-1-1_1.mp4' (not compressed)
    47.       'assets/12-1-2_1.mp4' (not compressed)
    48.       'assets/12-1-3_1.mp4' (not compressed)
    49.       'assets/12-1-4_1.mp4' (not compressed)
    50.       'assets/12-1-5_1.mp4' (not compressed)
    51.       'assets/12-2-1_1.mp4' (not compressed)
    52.       'assets/12-2-2_1.mp4' (not compressed)
    53.       'assets/12-2-3_1.mp4' (not compressed)
    54.       'assets/12-2-4_1.mp4' (not compressed)
    55. Removing rawobb.ap_ due to earlier failures
    56. ]
    57. exit code: 1
    58. UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    59. UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    60. UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
    61. UnityEditor.Android.PostProcessor.Tasks.AAPTPackage.AAPTPack (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String apkName, System.String directory, Boolean compress)
    62. UnityEditor.Android.PostProcessor.Tasks.AAPTPackage.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    63. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    64. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
     
  2. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    It probably means that your APK size is too large (exceeds the maximal size).
    What kind of assets are you including inside your APK ? (videos?)
     
  3. ykee

    ykee

    Joined:
    Aug 9, 2017
    Posts:
    1
    Thanks! How to set the maximal APK size in unity3d?
     
  4. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    The maximal size is not related to Unity, it's an Android platform limitation. i think it's 100 mb (see this link).